Rosemont instructor gamifies classroom to improve motivation, participation, engagement


Coll├Ęge de Rosemont chemistry instructor Alexandre Leroux created a game called “Classes & Dragons,” a reference to the Dungeons & Dragons tabletop game, to improve participation and engagement in class. Leroux explained that he was inspired to have students “play” the course, in an effort to combat low student motivation. In the class, students create an avatar that accumulates experience points through tasks such as attending classes and taking part in special assignments; and loses health points for behaviour such as forgetting materials or having their phone go off during class. As students accumulate experience points, they attain new “levels” in the game and earn rewards such as an assignment extension and are often motivated to maintain their higher level. Leroux’s game design is outlined on educative’s website.

Rosemont | Educative